Heliokopis, neutral male gnomish Wizard -------+- |.......| |.......-- |........+ |.......f| |......@.+ ---------- [Heliokopi the Evoker] St3 Dx7 Co9 In20 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/700 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 267 Monsters only dropped their musable items with 74% chance Wand drop chance was reduced to 92% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11265 Monster spawn increase reached its maximum at turn 47608 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 243277 The monster class that cannot be genocided was lizard The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: reaper fungus (freq bonus 3) The monster species that spawned more often: six of hearts (freq bonus 6) The monster species that spawned more often: hidden mold (freq bonus 3) The monster species that spawned more often: estrella girl (freq bonus 3) The monster species that spawned more often: lecherous crab (freq bonus 2) The monster species that spawned more often: null patch (freq bonus 3) The monster species that spawned more often: sokosolver (freq bonus 16) The monster species that spawned more often: river giant (freq bonus 4) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 3) The monster species that spawned more often: trelon (freq bonus 10) The monster species that spawned more often: Inspector Kommissioner (freq bonus 4) The monster species that spawned more often: blank spore (freq bonus 12) The monster species that spawned more often: water dog (freq bonus 4) The monster species that spawned more often: scurrier (freq bonus 12) The monster species that spawned more often: malformed flying polyp (freq bonus 4) The monster species that spawned more often: Windows 95 (freq bonus 6) The monster species that spawned more often: pesky brain eater (freq bonus 3) The monster species that spawned more often: Mac Moneysac (freq bonus 3) The monster species that spawned more often: cold corpse (freq bonus 4) The monster species that spawned more often: dreadjudge (freq bonus 4) The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: killer food ration The monster species that never randomly spawned: Sarah The monster species that never randomly spawned: multi-hued mushroom The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: strungler vine The monster species that never randomly spawned: plague rat The monster species that never randomly spawned: gray beetle The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: thorned elder The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 16) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 12) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 10) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 14) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 57) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 14) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 4) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Next attribute increase check would have come at turn 741 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (901) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...