Heliokopis, chaotic female randomized Priestess ------ |..... |...@| |...d| |....| |....| ----.- [Heliokopi the Aspirant] St17 Dx10 Co11 In7 Wi7 Ch5 PriRanFemCha S0 Dlvl:1 $0 HP21(21) Pw23(23) AC3 MC1 Mov12 Xp1/0 Wt166/1500 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a chaotic randomized Priestess. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 23 Monsters only dropped their musable items with 66% chance Ring drop chance was reduced to 77% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 73% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54020 Monster spawn increase reached its maximum at turn 94380 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 535976 The monster class that cannot be genocided was jelly The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: Undead Katcher (freq bonus 4) The monster species that spawned more often: ore-spore lichen (freq bonus 6) The monster species that spawned more often: high warp patch (freq bonus 10) The monster species that spawned more often: rotting mushroom patch (freq bonus 4) The monster species that spawned more often: quantum smasher (freq bonus 3) The monster species that spawned more often: very old blood dragon (freq bonus 6) The monster species that spawned more often: giant spawn permamimic (freq bonus 16) The monster species that spawned more often: very old silver dragon (freq bonus 3) The monster species that spawned more often: brown mushroom patch (freq bonus 4) The monster species that spawned more often: variag raider (freq bonus 14) The monster species that spawned more often: ultramarine force fungus (freq bonus 9) The monster species that spawned more often: yellow growth (freq bonus 3) The monster species that spawned more often: large permamimic (freq bonus 5) The monster species that spawned more often: thorn patch (freq bonus 16) The monster species that spawned more often: toxic patch (freq bonus 5) The monster species that spawned more often: undead naga hatchling (freq bonus 4) The monster species that spawned more often: water patch (freq bonus 3) The monster species that spawned more often: squirt gargoyle (freq bonus 3) The monster species that spawned more often: devilkin (freq bonus 18) The monster species that spawned more often: code editor (freq bonus 4) The monster species that never randomly spawned: tree force patch The monster species that never randomly spawned: Klara The monster species that never randomly spawned: adult blood dragon The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: triceratops The monster species that never randomly spawned: bad turret The monster species that never randomly spawned: amorphous fish The monster species that never randomly spawned: Policeman Kommissioner The monster species that never randomly spawned: chest permamimic The monster species that never randomly spawned: werepermamimic The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 31) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Game Freeze You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills broadsword [Basic] (max Expert) (0 of 160) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Priestess...