Heliokopis, neutral male gnomish Wizard ---.--- |.....| |..@..| |...f.| |...... ------- [Heliokopi the Evoker] St6 Dx12 Co8 In13 Wi4 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 10% Potion drop chance was reduced to 73% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19142 Monster spawn increase reached its maximum at turn 126165 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 318816 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: karmic warp fungus (freq bonus 3) The monster species that spawned more often: Yamata no Orochi (freq bonus 5) The monster species that spawned more often: cornflake zombie (freq bonus 4) The monster species that spawned more often: clock colony (freq bonus 5) The monster species that spawned more often: butterfly (freq bonus 8) The monster species that spawned more often: archfiend of Gilfer (freq bonus 4) The monster species that spawned more often: radio transmitter (freq bonus 6) The monster species that spawned more often: cyan sentai (freq bonus 12) The monster species that spawned more often: space bat (freq bonus 8) The monster species that spawned more often: yellow dragon (freq bonus 7) The monster species that spawned more often: martian (freq bonus 4) The monster species that spawned more often: staff mimic (freq bonus 12) The monster species that spawned more often: rocket muzzle (freq bonus 18) The monster species that spawned more often: zombie nymph (freq bonus 6) The monster species that spawned more often: mummified cat (freq bonus 22) The monster species that spawned more often: spirit naga (freq bonus 6) The monster species that spawned more often: speedhorse (freq bonus 4) The monster species that spawned more often: adult mercurial dragon (freq bonus 5) The monster species that spawned more often: man-at-arms (freq bonus 3) The monster species that spawned more often: wooden stalk (freq bonus 5) The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: jungle rogue The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: black bear The monster species that never randomly spawned: charged bolt sentry The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: deminewt The monster species that never randomly spawned: poison trove The monster species that never randomly spawned: siena fungus The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 54) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 28) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 7) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 6) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 17) Next attribute increase check would have come at turn 146 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (873) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...