Heliokopis, neutral male gnomish Wizard ---------- |.....@..| +....f...| |....:...| --------.- [Heliokopi the Evoker] St7 Dx14 Co11 In18 Wi7 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP18(18) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt47/1000 T2 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? What do you want to drink? [efg or ?*] You feel better. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 98% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31376 Monster spawn increase reached its maximum at turn 54059 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1208748 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: theme fox (freq bonus 6) The monster species that spawned more often: cave tiger (freq bonus 9) The monster species that spawned more often: ravenous bat (freq bonus 14) The monster species that spawned more often: Terminal Illness (freq bonus 7) The monster species that spawned more often: airi (freq bonus 8) The monster species that spawned more often: trip leprechaun (freq bonus 8) The monster species that spawned more often: tunneling worm (freq bonus 7) The monster species that spawned more often: giant shark (freq bonus 8) The monster species that spawned more often: haughty centaur (freq bonus 7) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 6) The monster species that spawned more often: infused mastodon (freq bonus 5) The monster species that spawned more often: flying dryad (freq bonus 7) The monster species that spawned more often: gutraven (freq bonus 14) The monster species that spawned more often: insane kobold (freq bonus 6) The monster species that spawned more often: ferrous fungus (freq bonus 5) The monster species that spawned more often: Warder Kaptain (freq bonus 14) The monster species that spawned more often: parrot (freq bonus 6) The monster species that spawned more often: camper asshole (freq bonus 12) The monster species that spawned more often: heaven penetrator (freq bonus 8) The monster species that spawned more often: klingon soldier (freq bonus 14) The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: tear fungus The monster species that never randomly spawned: siena stalk The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: drunk jet guy The monster species that never randomly spawned: tunnel horror The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: vogon The monster species that never randomly spawned: dark gray force patch The monster species that never randomly spawned: null warp fungus The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 86) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 4) Next attribute increase check would have come at turn 930 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (293) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...