Heliokopis, neutral male gnomish Wizard ----- |...+ |f@.| |.... ...$| ----- [Heliokopi the Evoker] St10 Dx10 Co9 In16 Wi10 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 61% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 75% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40202 Monster spawn increase reached its maximum at turn 68617 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 108650 The monster class that cannot be genocided was kobold The monster class that was spawned more often: xorn (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: maggot (freq bonus 7) The monster species that spawned more often: desert kobold shaman (freq bonus 6) The monster species that spawned more often: teethless crone (freq bonus 10) The monster species that spawned more often: skeleton moogle (freq bonus 14) The monster species that spawned more often: icicle penetrator (freq bonus 6) The monster species that spawned more often: old shimmering dragon (freq bonus 12) The monster species that spawned more often: acidic cytoplasm (freq bonus 5) The monster species that spawned more often: laser metroid (freq bonus 7) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 5) The monster species that spawned more often: dead potato (freq bonus 32) The monster species that spawned more often: shard warp fungus (freq bonus 18) The monster species that spawned more often: rock giant (freq bonus 72) The monster species that spawned more often: toxic fiend (freq bonus 7) The monster species that spawned more often: real dwarven warrior (freq bonus 11) The monster species that spawned more often: reaper fungus (freq bonus 14) The monster species that spawned more often: leopard dress prostitute (freq bonus 5) The monster species that spawned more often: baby crocodile (freq bonus 6) The monster species that spawned more often: Anakaris (freq bonus 16) The monster species that spawned more often: arctic wonderer (freq bonus 7) The monster species that spawned more often: monkey mummy (freq bonus 13) The monster species that never randomly spawned: antimagic colony The monster species that never randomly spawned: sludge vortex The monster species that never randomly spawned: shaman The monster species that never randomly spawned: globefish The monster species that never randomly spawned: steel maggot The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: geology ghost The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: Transformator The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 14) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 12) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 15) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 14) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 60) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 30) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 4) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 9) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 813 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (52) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...