Heliokopis, neutral male gnomish Wizard -------+- +.$..@..- |....f..| ---.----- [Heliokopi the Evoker] St5 Dx11 Co8 In16 Wi5 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 98% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45575 Monster spawn increase reached its maximum at turn 72010 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 438618 The monster class that cannot be genocided was grue The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: Selinger (freq bonus 8) The monster species that spawned more often: haughty bitch (freq bonus 4) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 10) The monster species that spawned more often: lloigor (freq bonus 8) The monster species that spawned more often: bright violet mushroom (freq bonus 12) The monster species that spawned more often: Olog-hai gorgon (freq bonus 16) The monster species that spawned more often: bad vortex (freq bonus 6) The monster species that spawned more often: insurmountable patch (freq bonus 5) The monster species that spawned more often: Andreas (freq bonus 5) The monster species that spawned more often: vile lancer (freq bonus 10) The monster species that spawned more often: Asmodeus (freq bonus 20) The monster species that spawned more often: unreal force patch (freq bonus 3) The monster species that spawned more often: russian hentai (freq bonus 5) The monster species that spawned more often: Patricia (freq bonus 6) The monster species that spawned more often: basilisk (freq bonus 32) The monster species that spawned more often: force hobgoblin (freq bonus 7) The monster species that spawned more often: lightning lizard (freq bonus 5) The monster species that spawned more often: war bear (freq bonus 4) The monster species that spawned more often: Annie (freq bonus 5) The monster species that spawned more often: bigfoot (freq bonus 20) The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: dwarven brigand thief The monster species that never randomly spawned: nymph queen The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: arcane butcher The monster species that never randomly spawned: sue warp fungus The monster species that never randomly spawned: young adult boy The monster class that always generated with extra speed: ghost The monster class that more likely to generate with musable stuff: cat or other feline The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 217) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 9) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 2) Next attribute increase check would have come at turn 939 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (344) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...