Heliokopis, neutral male gnomish Wizard ---------- |....!=... |...f....| |...@...$+ |........| ---------- [Heliokopi the Evoker] St9 Dx11 Co13 In12 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a silver saber {12}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 68% Wand drop chance was reduced to 80% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27745 Monster spawn increase reached its maximum at turn 55829 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3941784 The monster class that cannot be genocided was golem The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: forgotten soul (freq bonus 10) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 4) The monster species that spawned more often: Hanh's sexy pump (freq bonus 18) The monster species that spawned more often: very old black dragon (freq bonus 5) The monster species that spawned more often: tear growth (freq bonus 8) The monster species that spawned more often: really dangerous spore (freq bonus 3) The monster species that spawned more often: pale shambler (freq bonus 7) The monster species that spawned more often: life stealer (freq bonus 4) The monster species that spawned more often: thick prostitute (freq bonus 27) The monster species that spawned more often: Ella's wedge sandal (freq bonus 12) The monster species that spawned more often: rocking-horse-fly (freq bonus 2) The monster species that spawned more often: sucker nymph (freq bonus 2) The monster species that spawned more often: tentacled mermaid (freq bonus 4) The monster species that spawned more often: sand hunter (freq bonus 5) The monster species that spawned more often: scavenger (freq bonus 3) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 8) The monster species that spawned more often: iron boar (freq bonus 6) The monster species that spawned more often: Lena (freq bonus 2) The monster species that spawned more often: nighthawk (freq bonus 4) The monster species that spawned more often: chaos tile (freq bonus 8) The monster species that never randomly spawned: slimy fungus The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: Aobe The monster species that never randomly spawned: principal The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: drone spore The monster species that never randomly spawned: purple stalk The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: amorphous mushroom The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 152) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 11) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 19) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 5) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 40) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 5) Next attribute increase check would have come at turn 2089 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (299) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...