Heliokopis, neutral male gnomish Wizard ------ .$..| |....| |....| |....| |.@f.| ------ [Heliokopi the Evoker] St8 Dx15 Co14 In12 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 72% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 67% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13725 Monster spawn increase reached its maximum at turn 38530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 256860 The monster class that cannot be genocided was vampire The monster class that was spawned more often: apelike creature (freq bonus 8) The monster species that spawned more often: ancient blue dragon (freq bonus 10) The monster species that spawned more often: crater mushroom (freq bonus 9) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 11) The monster species that spawned more often: gang leader (freq bonus 15) The monster species that spawned more often: zombie prostitute (freq bonus 11) The monster species that spawned more often: fire boar (freq bonus 18) The monster species that spawned more often: ninja girl (freq bonus 11) The monster species that spawned more often: gnoll thief (freq bonus 9) The monster species that spawned more often: pricolic (freq bonus 11) The monster species that spawned more often: heirophant (freq bonus 12) The monster species that spawned more often: bloody lawyer (freq bonus 11) The monster species that spawned more often: panic (freq bonus 9) The monster species that spawned more often: rock inhabitant (freq bonus 20) The monster species that spawned more often: radiant fungus (freq bonus 12) The monster species that spawned more often: Haughtiness (freq bonus 9) The monster species that spawned more often: politician (freq bonus 24) The monster species that spawned more often: void fungus (freq bonus 12) The monster species that spawned more often: undead force patch (freq bonus 17) The monster species that spawned more often: bronze dragon bat (freq bonus 20) The monster species that spawned more often: semi-novice paladin (freq bonus 14) The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: dark elven priest The monster species that never randomly spawned: pile of kryptonite coins The monster species that never randomly spawned: Belial The monster species that never randomly spawned: water fungus The monster species that never randomly spawned: gray force patch The monster species that never randomly spawned: blank force fungus The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: zombie The monster species that never randomly spawned: slimy mold The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 4) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 20) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 8) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...