Heliokopis, neutral male gnomish Wizard --------- |...@.$.| ...f..... --------- [Heliokopi the Evoker] St4 Dx11 Co6 In12 Wi3 Ch3 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/600 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? (3x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 83% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 71% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18217 Monster spawn increase reached its maximum at turn 72457 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 432978 The monster class that cannot be genocided was vampire The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: totally bad spore (freq bonus 9) The monster species that spawned more often: ancient gray dragon (freq bonus 9) The monster species that spawned more often: garo master (freq bonus 4) The monster species that spawned more often: holy slayer (freq bonus 8) The monster species that spawned more often: octarine force fungus (freq bonus 10) The monster species that spawned more often: orange fungus (freq bonus 12) The monster species that spawned more often: ember colossus (freq bonus 16) The monster species that spawned more often: reaper force fungus (freq bonus 12) The monster species that spawned more often: sparkling warp patch (freq bonus 8) The monster species that spawned more often: translucent spore (freq bonus 4) The monster species that spawned more often: dark elven lord (freq bonus 20) The monster species that spawned more often: vaporeon (freq bonus 5) The monster species that spawned more often: crimson warp patch (freq bonus 16) The monster species that spawned more often: force fire giant (freq bonus 6) The monster species that spawned more often: psi laser (freq bonus 8) The monster species that spawned more often: spark bug (freq bonus 9) The monster species that spawned more often: drone mushroom (freq bonus 8) The monster species that spawned more often: ancestral bat (freq bonus 6) The monster species that spawned more often: darkness thief (freq bonus 16) The monster species that spawned more often: Orcus (freq bonus 10) The monster species that never randomly spawned: serpent-necked lioness The monster species that never randomly spawned: Ky-Kiske The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: skeletal hound The monster species that never randomly spawned: greater chaos servant The monster species that never randomly spawned: digging nymph The monster species that never randomly spawned: bramble colony The monster species that never randomly spawned: Mandarina The monster species that never randomly spawned: Vorlon The monster species that never randomly spawned: chaos beastman The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 19) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 14) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 68) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 13) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 3) Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...