Heliokopis, neutral male gnomish Wizard ------------------------------------- |.........................@.........| |..........................f........| |...................................| ---+--------------------------------- [Heliokopi the Evoker] St11 Dx13 Co15 In13 Wi7 Ch10 WizGnoMalNeu S3 Dlvl:1 $3 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt46/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 41 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 36% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16921 Monster spawn increase reached its maximum at turn 56048 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 244666 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: snore fungus (freq bonus 11) The monster species that spawned more often: angbander (freq bonus 7) The monster species that spawned more often: sokosolver (freq bonus 16) The monster species that spawned more often: legged tuna (freq bonus 28) The monster species that spawned more often: passive ghost (freq bonus 14) The monster species that spawned more often: nasty lich (freq bonus 8) The monster species that spawned more often: sapusaur (freq bonus 20) The monster species that spawned more often: jumping shock eel (freq bonus 36) The monster species that spawned more often: autoghost (freq bonus 48) The monster species that spawned more often: acid ant (freq bonus 14) The monster species that spawned more often: forest ogre (freq bonus 7) The monster species that spawned more often: bone demon (freq bonus 22) The monster species that spawned more often: Desert Dwarf (freq bonus 16) The monster species that spawned more often: rotted chanter (freq bonus 9) The monster species that spawned more often: forest cattle (freq bonus 14) The monster species that spawned more often: sniper turret (freq bonus 7) The monster species that spawned more often: undead mimic (freq bonus 10) The monster species that spawned more often: î×N¦ªƒ,̃”´Î „ ã“Pãø (freq bonus 16) The monster species that spawned more often: charcoal patch (freq bonus 8) The monster species that spawned more often: elven archer (freq bonus 14) The monster species that never randomly spawned: mafia type The monster species that never randomly spawned: green blob The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: rusty permamimic The monster species that never randomly spawned: Thilo The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: giant rotting jellyfish The monster species that never randomly spawned: wood bear The monster species that never randomly spawned: burning brute The monster species that never randomly spawned: phase spore The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 8) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 151) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 48) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 16) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: land mine (freq bonus 5) Next attribute increase check would have come at turn 177 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...