Heliokopis, neutral male gnomish Wizard ------ |@...| |f...| |....| |....| ---.-- [Heliokopi the Evoker] St9 Dx6 Co9 In13 Wi5 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC10 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 92% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 81% Concealing monsters were spawned underneath items 49% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32225 Monster spawn increase reached its maximum at turn 85945 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 472175 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: undead unbeliever (freq bonus 2) The monster species that spawned more often: japanese wolf (freq bonus 4) The monster species that spawned more often: greater giant kraken (freq bonus 6) The monster species that spawned more often: infused mastodon (freq bonus 6) The monster species that spawned more often: bear clan mage (freq bonus 6) The monster species that spawned more often: onanocter 6f (freq bonus 7) The monster species that spawned more often: dream mushroom (freq bonus 6) The monster species that spawned more often: Celia (freq bonus 3) The monster species that spawned more often: gas spore (freq bonus 36) The monster species that spawned more often: scarlet sentai (freq bonus 6) The monster species that spawned more often: snotling (freq bonus 4) The monster species that spawned more often: undead ordinator (freq bonus 4) The monster species that spawned more often: catfish (freq bonus 5) The monster species that spawned more often: yellow sentai (freq bonus 3) The monster species that spawned more often: Selinger (freq bonus 16) The monster species that spawned more often: ruby warp patch (freq bonus 12) The monster species that spawned more often: teleported shaman (freq bonus 6) The monster species that spawned more often: Aline (freq bonus 5) The monster species that spawned more often: star byakhee (freq bonus 6) The monster species that spawned more often: energy force fungus (freq bonus 4) The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: fever phantasm The monster species that never randomly spawned: Desiree's combat boot The monster species that never randomly spawned: sand warrior The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: berserk ape The monster species that never randomly spawned: Judge Mortis The monster species that never randomly spawned: bloody eye The monster species that never randomly spawned: greater spam demon The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 15) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 182) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 12) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 17) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 44) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 8) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...