Heliokopis, neutral male gnomish Wizard ---------- |........ +........| |......f@. ---------- [Heliokopi the Evoker] St10 Dx13 Co11 In16 Wi7 Ch14 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 242 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 53% Amulet drop chance was reduced to 80% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14519 Monster spawn increase reached its maximum at turn 68312 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 204897 The monster class that cannot be genocided was golem The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: drowned dead (freq bonus 7) The monster species that spawned more often: necro archer (freq bonus 18) The monster species that spawned more often: petty elf-lord (freq bonus 3) The monster species that spawned more often: lava stalk (freq bonus 12) The monster species that spawned more often: baby tatzelworm (freq bonus 10) The monster species that spawned more often: all-common trapdoor spider (freq bonus 5) The monster species that spawned more often: wind bowman (freq bonus 12) The monster species that spawned more often: white worm (freq bonus 8) The monster species that spawned more often: pond naga hatchling (freq bonus 15) The monster species that spawned more often: magma spirit (freq bonus 8) The monster species that spawned more often: evasive soldier ant (freq bonus 28) The monster species that spawned more often: great wyrm of chaos (freq bonus 4) The monster species that spawned more often: numb fly (freq bonus 10) The monster species that spawned more often: servant of Glaaki (freq bonus 10) The monster species that spawned more often: slow warp fungus (freq bonus 4) The monster species that spawned more often: drow zombie (freq bonus 7) The monster species that spawned more often: volcano giant (freq bonus 8) The monster species that spawned more often: Harro (freq bonus 6) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 5) The monster species that spawned more often: immobile mold (freq bonus 6) The monster species that never randomly spawned: torchbearer The monster species that never randomly spawned: Beanpole The monster species that never randomly spawned: komodo dragon The monster species that never randomly spawned: Detective Lieutenant The monster species that never randomly spawned: swan The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: chasing minotaur The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: Hannah The monster species that never randomly spawned: greater daemon The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 30) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 27) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 1) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...