Heliokopis, neutral male gnomish Wizard ----- |.F@| |.f.| +$..+ ---+- [Heliokopi the Evoker] St10 Dx14 Co9 In11 Wi5 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt47/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 564 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 264 Tool identification only worked 5 times out of 17 Ring drop chance was reduced to 49% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32062 Monster spawn increase reached its maximum at turn 61052 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 102254 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: jabberwock (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: glare warp patch (freq bonus 6) The monster species that spawned more often: drain turret (freq bonus 2) The monster species that spawned more often: baby water dragon (freq bonus 12) The monster species that spawned more often: deepest one (freq bonus 4) The monster species that spawned more often: gnome illusionist (freq bonus 20) The monster species that spawned more often: weezing (freq bonus 10) The monster species that spawned more often: blast dream turret (freq bonus 4) The monster species that spawned more often: black ogre (freq bonus 12) The monster species that spawned more often: disgusting colony (freq bonus 4) The monster species that spawned more often: young water dragon (freq bonus 5) The monster species that spawned more often: petty rattlesnake (freq bonus 3) The monster species that spawned more often: giant armor beetle (freq bonus 3) The monster species that spawned more often: radio transmitter (freq bonus 10) The monster species that spawned more often: killer hydra (freq bonus 4) The monster species that spawned more often: shimmering dragon (freq bonus 4) The monster species that spawned more often: eastern moon rabbit (freq bonus 12) The monster species that spawned more often: giant rotting jellyfish (freq bonus 9) The monster species that spawned more often: smg turret (freq bonus 8) The monster species that spawned more often: porter lethe vortex (freq bonus 20) The monster species that spawned more often: inertia spore (freq bonus 3) The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: inedible slime mold The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: exploitability turret The monster species that never randomly spawned: pale fungus The monster species that never randomly spawned: gray wolf The monster species that never randomly spawned: skeleton giant The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: war troll The monster species that never randomly spawned: opal spore The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 5) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 35) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 205) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 9) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 83) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Next attribute increase check would have come at turn 245 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...