Heliokopis, neutral male gnomish Wizard . -------.- ........| |.......| ........| |..@....| -...f...| --------- [Heliokopi the Evoker] St8 Dx11 Co12 In16 Wi8 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 56% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39965 Monster spawn increase reached its maximum at turn 71315 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 162370 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: jelly (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: gray unicorn (freq bonus 6) The monster species that spawned more often: net sprow (freq bonus 4) The monster species that spawned more often: clear ooze (freq bonus 8) The monster species that spawned more often: gravity vortex (freq bonus 9) The monster species that spawned more often: General Heatherstone (freq bonus 10) The monster species that spawned more often: Ryouga Hibiki (freq bonus 8) The monster species that spawned more often: Sophia (freq bonus 7) The monster species that spawned more often: pidgeot (freq bonus 12) The monster species that spawned more often: stafspillir (freq bonus 4) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 3) The monster species that spawned more often: white unicorn (freq bonus 8) The monster species that spawned more often: murk dweller (freq bonus 4) The monster species that spawned more often: yellow stalk (freq bonus 10) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 5) The monster species that spawned more often: barrow wight (freq bonus 8) The monster species that spawned more often: green monster (freq bonus 32) The monster species that spawned more often: heat vortex (freq bonus 3) The monster species that spawned more often: earth demon (freq bonus 10) The monster species that spawned more often: teal growth (freq bonus 6) The monster species that spawned more often: opal spore (freq bonus 10) The monster species that never randomly spawned: dark eye The monster species that never randomly spawned: radiant patch The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: furious force fungus The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: rust piercer The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: speed trove The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 18) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 37) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 15) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 18) Next attribute increase check would have come at turn 453 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...