Heliokopis, neutral male gnomish Wizard ---------- ........f. |.......@| |........| ---...... |...%..| -.------ [Heliokopi the Evoker] St10 Dx16 Co12 In15 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC7 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 67 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17759 Monster spawn increase reached its maximum at turn 140679 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 638989 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: blood impacter (freq bonus 3) The monster species that spawned more often: flying bug (freq bonus 3) The monster species that spawned more often: lavender patch (freq bonus 14) The monster species that spawned more often: drone colony (freq bonus 5) The monster species that spawned more often: dream eye (freq bonus 20) The monster species that spawned more often: Beanpole (freq bonus 3) The monster species that spawned more often: cornflake giant (freq bonus 28) The monster species that spawned more often: potion permamimic (freq bonus 6) The monster species that spawned more often: Orkus (freq bonus 10) The monster species that spawned more often: canine badger (freq bonus 8) The monster species that spawned more often: undead stalk (freq bonus 4) The monster species that spawned more often: bright blue mold (freq bonus 8) The monster species that spawned more often: soul gazer (freq bonus 8) The monster species that spawned more often: undead cockatrice (freq bonus 4) The monster species that spawned more often: fire archer (freq bonus 7) The monster species that spawned more often: real mana hound (freq bonus 4) The monster species that spawned more often: inertia hound (freq bonus 12) The monster species that spawned more often: spiny (freq bonus 8) The monster species that spawned more often: ice stalk (freq bonus 3) The monster species that spawned more often: magic force fungus (freq bonus 10) The monster species that never randomly spawned: rabbit The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: stone force patch The monster species that never randomly spawned: boa constrictor The monster species that never randomly spawned: twen The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: tasloi The monster species that never randomly spawned: young spirit The monster class that always generated with extra speed: mimic The monster class that more likely to generate with musable stuff: human or elf The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 29) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 37) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 24) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 3) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Next attribute increase check would have come at turn 891 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (284) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...