Heliokopis, neutral male gnomish Wizard ------ .....+ |....| -f...| |.@..| +..... |....| ------ [Heliokopi the Evoker] St8 Dx6 Co8 In8 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 44 Ring identification only worked 4 times out of 21 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 21 Potion drop chance was reduced to 93% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28901 Monster spawn increase reached its maximum at turn 116281 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 73112 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: jabberwock The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 18) The monster species that spawned more often: Amy BSOD (freq bonus 24) The monster species that spawned more often: lava lover (freq bonus 2) The monster species that spawned more often: thorn colony (freq bonus 3) The monster species that spawned more often: eldritch warp patch (freq bonus 8) The monster species that spawned more often: zephyr hound (freq bonus 5) The monster species that spawned more often: theme boar (freq bonus 3) The monster species that spawned more often: bright violet spore (freq bonus 14) The monster species that spawned more often: amphitheatre (freq bonus 8) The monster species that spawned more often: roadblock fungus (freq bonus 12) The monster species that spawned more often: acidic spore (freq bonus 4) The monster species that spawned more often: duck captain (freq bonus 12) The monster species that spawned more often: undead gladiator (freq bonus 3) The monster species that spawned more often: young silver dragon (freq bonus 4) The monster species that spawned more often: type (freq bonus 4) The monster species that spawned more often: wizard (freq bonus 6) The monster species that spawned more often: spam-mail demon (freq bonus 8) The monster species that spawned more often: Hairbeard (freq bonus 2) The monster species that spawned more often: karmic dragon (freq bonus 12) The monster species that spawned more often: serpent-necked lioness (freq bonus 5) The monster species that never randomly spawned: acidic force fungus The monster species that never randomly spawned: standard elf The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: stiletto lover The monster species that never randomly spawned: difficult lead golem The monster species that never randomly spawned: big ring trove The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: blood bug The monster species that never randomly spawned: portal guard The monster species that never randomly spawned: teal mold The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 16) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 20) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 90) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 20) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 9) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 14) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 12) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...