Heliokopis, neutral male gnomish Wizard -.---- |$...| |..... |....| |...{| |.f@.| ----+- [Heliokopi the Evoker] St7 Dx18 Co16 In9 Wi9 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC5 MC3 Mov12 Xp1/0 Wt49/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 78% chance Ring drop chance was reduced to 64% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 36% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14939 Monster spawn increase reached its maximum at turn 69903 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 948594 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: weeping woman (freq bonus 20) The monster species that spawned more often: deformed lizard (freq bonus 6) The monster species that spawned more often: fire lancer (freq bonus 6) The monster species that spawned more often: eraser swarmer (freq bonus 12) The monster species that spawned more often: blank warp patch (freq bonus 3) The monster species that spawned more often: earth devil (freq bonus 2) The monster species that spawned more often: hairy mushroom (freq bonus 9) The monster species that spawned more often: guardian nymph (freq bonus 12) The monster species that spawned more often: ore couatl (freq bonus 8) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 4) The monster species that spawned more often: camel (freq bonus 4) The monster species that spawned more often: wooden force fungus (freq bonus 10) The monster species that spawned more often: very old cyan dragon (freq bonus 3) The monster species that spawned more often: indigo patch (freq bonus 4) The monster species that spawned more often: black troll (freq bonus 6) The monster species that spawned more often: blight queen (freq bonus 3) The monster species that spawned more often: raticate (freq bonus 8) The monster species that spawned more often: topaz colony (freq bonus 7) The monster species that spawned more often: wood elf lord (freq bonus 4) The monster species that spawned more often: serpent man of Yoth (freq bonus 2) The monster species that never randomly spawned: dark warp patch The monster species that never randomly spawned: alseides The monster species that never randomly spawned: magenta spore lichen The monster species that never randomly spawned: water force patch The monster species that never randomly spawned: skeletal terror The monster species that never randomly spawned: giant fire ant The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: drone patch The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: thick roper The monster class that more likely to generate with musable stuff: centaur The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 26) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 25) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 11) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 1) Next attribute increase check would have come at turn 1274 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (387) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...