Heliokopis, neutral male gnomish Wizard ------.--- |........- ......@..| -|. `.f..| -- ------ [Heliokopi the Evoker] St15 Dx9 Co11 In13 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 56% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44809 Monster spawn increase reached its maximum at turn 63953 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2646270 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: stained glass golem (freq bonus 12) The monster species that spawned more often: creeping sapphire gems (freq bonus 20) The monster species that spawned more often: athena basher (freq bonus 5) The monster species that spawned more often: caterpie (freq bonus 6) The monster species that spawned more often: Maugneshnaagar (freq bonus 3) The monster species that spawned more often: legged whale (freq bonus 5) The monster species that spawned more often: rogue elephant (freq bonus 8) The monster species that spawned more often: zombified drake (freq bonus 18) The monster species that spawned more often: whipfish (freq bonus 30) The monster species that spawned more often: black Angel (freq bonus 8) The monster species that spawned more often: drain turret (freq bonus 20) The monster species that spawned more often: ultra white rat (freq bonus 4) The monster species that spawned more often: shaped force patch (freq bonus 8) The monster species that spawned more often: wizard eye (freq bonus 4) The monster species that spawned more often: plains centaur (freq bonus 4) The monster species that spawned more often: shadow beast (freq bonus 8) The monster species that spawned more often: arachnid (freq bonus 10) The monster species that spawned more often: pink sentai (freq bonus 12) The monster species that spawned more often: dull warp fungus (freq bonus 8) The monster species that spawned more often: gore growth (freq bonus 6) The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: wolf beast The monster species that never randomly spawned: normal turret The monster species that never randomly spawned: vexed vixen The monster species that never randomly spawned: sloppy warp patch The monster species that never randomly spawned: teddy bear The monster species that never randomly spawned: topaz fungus The monster species that never randomly spawned: x2FθL L x`żu:Fc The monster species that never randomly spawned: fire archer The monster species that never randomly spawned: lava lord The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 20) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 110) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 3) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...