Heliokopis, neutral male gnomish Wizard ------------------ |..........f.....| |..........@...F.| |................- - ------------+--- [Heliokopi the Evoker] St8 Dx11 Co14 In18 Wi11 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 33% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 86% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20790 Monster spawn increase reached its maximum at turn 46372 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 197184 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: flesh spawner (freq bonus 12) The monster species that spawned more often: shaped patch (freq bonus 6) The monster species that spawned more often: black growth (freq bonus 6) The monster species that spawned more often: elusive xorn wizard (freq bonus 16) The monster species that spawned more often: poison lich (freq bonus 6) The monster species that spawned more often: Ludgera (freq bonus 2) The monster species that spawned more often: padawan (freq bonus 3) The monster species that spawned more often: warg (freq bonus 3) The monster species that spawned more often: colorless warp patch (freq bonus 4) The monster species that spawned more often: estherian shade (freq bonus 3) The monster species that spawned more often: forbidden forest centaur (freq bonus 4) The monster species that spawned more often: Shuma-Gorath (freq bonus 3) The monster species that spawned more often: abyss knight (freq bonus 7) The monster species that spawned more often: Xine, the Mountain King (freq bonus 6) The monster species that spawned more often: racoon (freq bonus 3) The monster species that spawned more often: hidden mushroom (freq bonus 4) The monster species that spawned more often: taliban militia (freq bonus 6) The monster species that spawned more often: air eye (freq bonus 8) The monster species that spawned more often: iridescent beetle (freq bonus 2) The monster species that spawned more often: hulking automaton (freq bonus 3) The monster species that never randomly spawned: green dragon bat The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: vanship The monster species that never randomly spawned: swamp naga The monster species that never randomly spawned: lizard The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: consecrated turret The monster species that never randomly spawned: green goblin The monster species that never randomly spawned: topless nurse The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 16) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 58) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 17) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 23) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 10) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 3) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 5) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 3) Next attribute increase check would have come at turn 495 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...