Heliokopis, neutral male gnomish Wizard ----- |@... +.f.| |...+ $..| ----- [Heliokopi the Evoker] St13 Dx13 Co13 In11 Wi7 Ch16 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32185 Monster spawn increase reached its maximum at turn 63197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 88334 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: Melissa (freq bonus 12) The monster species that spawned more often: Janina (freq bonus 2) The monster species that spawned more often: master light wall (freq bonus 12) The monster species that spawned more often: crush beast (freq bonus 3) The monster species that spawned more often: enclave elite soldier (freq bonus 9) The monster species that spawned more often: Yannick (freq bonus 2) The monster species that spawned more often: crimson growth (freq bonus 18) The monster species that spawned more often: very old orange dragon (freq bonus 5) The monster species that spawned more often: colorless stalk (freq bonus 32) The monster species that spawned more often: elf veteran (freq bonus 8) The monster species that spawned more often: white laser (freq bonus 4) The monster species that spawned more often: mean stalk (freq bonus 6) The monster species that spawned more often: snow queen (freq bonus 3) The monster species that spawned more often: red centipede (freq bonus 6) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 10) The monster species that spawned more often: inertia warp patch (freq bonus 4) The monster species that spawned more often: brass golem (freq bonus 3) The monster species that spawned more often: silver spore (freq bonus 12) The monster species that spawned more often: female samurai (freq bonus 3) The monster species that spawned more often: electro skeleton (freq bonus 3) The monster species that never randomly spawned: intoner The monster species that never randomly spawned: Marianne The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: tiny troll The monster species that never randomly spawned: pony The monster species that never randomly spawned: hole mold The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: golden warp fungus The monster species that never randomly spawned: flower girl The monster species that never randomly spawned: mana warp patch The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 61) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 14) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 29) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 4) Next attribute increase check would have come at turn 2453 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...