Heliokopis, neutral male gnomish Wizard -- -.---- |.......| |....f@.| |.....).| |..$..... --------- [Heliokopi the Evoker] St9 Dx9 Co14 In17 Wi5 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25744 Monster spawn increase reached its maximum at turn 44685 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 71656 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: slime (freq bonus 8) The monster species that spawned more often: clock force fungus (freq bonus 6) The monster species that spawned more often: icy flame (freq bonus 12) The monster species that spawned more often: Frieza (freq bonus 16) The monster species that spawned more often: fake patch (freq bonus 8) The monster species that spawned more often: water wight (freq bonus 16) The monster species that spawned more often: shapeshifter (freq bonus 12) The monster species that spawned more often: ultramarine force patch (freq bonus 10) The monster species that spawned more often: rock troll (freq bonus 4) The monster species that spawned more often: black oak (freq bonus 4) The monster species that spawned more often: amnesiac (freq bonus 12) The monster species that spawned more often: fenek (freq bonus 6) The monster species that spawned more often: vampiric patch (freq bonus 3) The monster species that spawned more often: colluded fungus (freq bonus 3) The monster species that spawned more often: blink patch (freq bonus 4) The monster species that spawned more often: drow warrior (freq bonus 4) The monster species that spawned more often: yukionna (freq bonus 10) The monster species that spawned more often: yellow mushroom (freq bonus 12) The monster species that spawned more often: dancing queen (freq bonus 8) The monster species that spawned more often: ravenous cube (freq bonus 12) The monster species that never randomly spawned: peacock The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: ogre master thief The monster species that never randomly spawned: spritzer The monster species that never randomly spawned: invisible patch The monster species that never randomly spawned: corroded turret The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: brown colony The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: giraffe The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 13) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 85) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 14) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...