Heliokopis, neutral male gnomish Wizard ----- |.@.| .._f| |...| ----- [Heliokopi the Evoker] St10 Dx15 Co8 In16 Wi12 Ch4 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC8 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 56% Ring drop chance was reduced to 82% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 96% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31985 Monster spawn increase reached its maximum at turn 56062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 273215 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: swamp dweller (freq bonus 4) The monster species that spawned more often: knapsack cow (freq bonus 3) The monster species that spawned more often: giant tick (freq bonus 4) The monster species that spawned more often: radiant mold (freq bonus 16) The monster species that spawned more often: lock master (freq bonus 2) The monster species that spawned more often: vampiric force fungus (freq bonus 32) The monster species that spawned more often: fire cattle (freq bonus 12) The monster species that spawned more often: leveldrain turret (freq bonus 5) The monster species that spawned more often: land spider (freq bonus 3) The monster species that spawned more often: petro warp patch (freq bonus 12) The monster species that spawned more often: alothere (freq bonus 12) The monster species that spawned more often: sarnrog (freq bonus 5) The monster species that spawned more often: siena warp patch (freq bonus 8) The monster species that spawned more often: l33t hack0r (freq bonus 3) The monster species that spawned more often: super saiyan (freq bonus 4) The monster species that spawned more often: cyan mushroom (freq bonus 3) The monster species that spawned more often: ostrich (freq bonus 36) The monster species that spawned more often: Greater Solar (freq bonus 12) The monster species that spawned more often: dire boar (freq bonus 2) The monster species that spawned more often: scorched archer (freq bonus 3) The monster species that never randomly spawned: carver shaman The monster species that never randomly spawned: Windows 95 The monster species that never randomly spawned: mountain moogle The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: real mana hound The monster species that never randomly spawned: Miss Locking Stable The monster species that never randomly spawned: nastystone sniper The monster species that never randomly spawned: sludge warp fungus The monster species that never randomly spawned: Walter The monster species that never randomly spawned: beholder hivemother The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 19) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 27) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 5) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 18) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Next attribute increase check would have come at turn 2237 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...