Heliokopis, neutral male gnomish Wizard ---------- .........| |.......@| |.......f| -----.---- [Heliokopi the Evoker] St6 Dx13 Co9 In11 Wi5 Ch6 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 77% Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12806 Monster spawn increase reached its maximum at turn 106026 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 481800 The monster class that cannot be genocided was kobold The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: lord toad (freq bonus 4) The monster species that spawned more often: web mistress (freq bonus 5) The monster species that spawned more often: secluded patch (freq bonus 6) The monster species that spawned more often: Miriam (freq bonus 6) The monster species that spawned more often: white worm (freq bonus 3) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 10) The monster species that spawned more often: loonite (freq bonus 3) The monster species that spawned more often: sparkling spore (freq bonus 10) The monster species that spawned more often: shredder (freq bonus 5) The monster species that spawned more often: bobcat (freq bonus 12) The monster species that spawned more often: mirror spore (freq bonus 3) The monster species that spawned more often: aggressive kudzu (freq bonus 8) The monster species that spawned more often: elemental (freq bonus 8) The monster species that spawned more often: unlight turret (freq bonus 12) The monster species that spawned more often: mana warp fungus (freq bonus 8) The monster species that spawned more often: super-old purple dragon (freq bonus 9) The monster species that spawned more often: water archer (freq bonus 12) The monster species that spawned more often: gray spore (freq bonus 6) The monster species that spawned more often: red frog (freq bonus 5) The monster species that spawned more often: plague mewlip (freq bonus 7) The monster species that never randomly spawned: bluish beetle The monster species that never randomly spawned: slime granny The monster species that never randomly spawned: freemason prior The monster species that never randomly spawned: young adult blue dragon The monster species that never randomly spawned: pisaca ruler The monster species that never randomly spawned: pike The monster species that never randomly spawned: karmic lizard The monster species that never randomly spawned: hell witch The monster species that never randomly spawned: Yamatanoorochi The monster species that never randomly spawned: giant turtle The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 14) The RNG hath decreed that this item was generated more often: death (long, freq bonus 20) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 14) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 127) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 21) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 17) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (206) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...