Heliokopis, neutral male gnomish Wizard --- -f@.- --|-- . |. |. |. |. --- [Heliokopi the Evoker] St12 Dx13 Co14 In19 Wi8 Ch9 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 331 Scroll drop chance was reduced to 63% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25161 Monster spawn increase reached its maximum at turn 100991 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 8965112 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: wood elf warrior (freq bonus 8) The monster species that spawned more often: Grazzt (freq bonus 12) The monster species that spawned more often: water troll (freq bonus 8) The monster species that spawned more often: Wolf-Man packleader (freq bonus 10) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 4) The monster species that spawned more often: baby guivre (freq bonus 8) The monster species that spawned more often: %s Rat-Man (freq bonus 9) The monster species that spawned more often: small kobold (freq bonus 16) The monster species that spawned more often: mud man (freq bonus 3) The monster species that spawned more often: gatling archer (freq bonus 4) The monster species that spawned more often: jumping babelfish (freq bonus 8) The monster species that spawned more often: Countess Bathory (freq bonus 5) The monster species that spawned more often: Eva (freq bonus 36) The monster species that spawned more often: regenerating mind flayer (freq bonus 8) The monster species that spawned more often: stictopus (freq bonus 4) The monster species that spawned more often: castle wight (freq bonus 6) The monster species that spawned more often: golden warp fungus (freq bonus 4) The monster species that spawned more often: oddoshishi (freq bonus 7) The monster species that spawned more often: shambling horror (freq bonus 8) The monster species that spawned more often: barnacle covered golem (freq bonus 10) The monster species that never randomly spawned: giant green ant The monster species that never randomly spawned: pile of killer gold coins The monster species that never randomly spawned: nautilus coxswain The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: mantine The monster species that never randomly spawned: vampiric mold The monster species that never randomly spawned: rifed sephirah The monster species that never randomly spawned: red dragon worm The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 33) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 57) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 20) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 10) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 12) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 4) Next attribute increase check would have come at turn 3398 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (514) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...