Heliokopis, neutral male gnomish Wizard ------ |..$.| |...@| |.(.f. --.--- [Heliokopi the Evoker] St6 Dx9 Co12 In17 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 67% Ring drop chance was reduced to 76% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39035 Monster spawn increase reached its maximum at turn 89935 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 430877 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: stalking shrieker (freq bonus 6) The monster species that spawned more often: animated marble statue (freq bonus 10) The monster species that spawned more often: porter tear vortex (freq bonus 8) The monster species that spawned more often: sinner (freq bonus 12) The monster species that spawned more often: clefairy (freq bonus 3) The monster species that spawned more often: crackling blob (freq bonus 10) The monster species that spawned more often: cooling turret (freq bonus 8) The monster species that spawned more often: glare spore (freq bonus 9) The monster species that spawned more often: large beetle (freq bonus 5) The monster species that spawned more often: grenade launcher (freq bonus 4) The monster species that spawned more often: blister mushroom (freq bonus 6) The monster species that spawned more often: inquisitor (freq bonus 3) The monster species that spawned more often: fake stalk (freq bonus 8) The monster species that spawned more often: Katharina (freq bonus 10) The monster species that spawned more often: thundershock eel (freq bonus 9) The monster species that spawned more often: nurgling (freq bonus 6) The monster species that spawned more often: Emperor Nero (freq bonus 10) The monster species that spawned more often: anaconda (freq bonus 8) The monster species that spawned more often: undead cockatrice (freq bonus 16) The monster species that spawned more often: Jutta flax (freq bonus 12) The monster species that never randomly spawned: shard force patch The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: vermicious knid The monster species that never randomly spawned: petty roast turkey The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: duton The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: porter mana stalk The monster species that never randomly spawned: sulfur growth The monster species that never randomly spawned: Indalecio The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 15) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 11) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 18) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 16) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 16) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 4) Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...