Heliokopis, neutral male gnomish Wizard ------------ |..........| |........@f. |..........| |..........| - -+-------- [Heliokopi the Evoker] St3 Dx10 Co13 In16 Wi6 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt49/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 538 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 49% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18003 Monster spawn increase reached its maximum at turn 71376 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3023416 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: undead lunatic (freq bonus 2) The monster species that spawned more often: big disenchanter (freq bonus 5) The monster species that spawned more often: river goblin (freq bonus 60) The monster species that spawned more often: ogre captain (freq bonus 12) The monster species that spawned more often: psychic elemental (freq bonus 3) The monster species that spawned more often: umbra mold (freq bonus 12) The monster species that spawned more often: shock turret (freq bonus 8) The monster species that spawned more often: being moose (freq bonus 8) The monster species that spawned more often: bad mushroom (freq bonus 3) The monster species that spawned more often: kappa king (freq bonus 6) The monster species that spawned more often: psychic spore (freq bonus 3) The monster species that spawned more often: orange ant (freq bonus 10) The monster species that spawned more often: giant brass dragonfly (freq bonus 5) The monster species that spawned more often: giant lurker (freq bonus 3) The monster species that spawned more often: gas bomb (freq bonus 8) The monster species that spawned more often: purple worm (freq bonus 6) The monster species that spawned more often: pile of killer gold coins (freq bonus 2) The monster species that spawned more often: eraser swarmer (freq bonus 8) The monster species that spawned more often: Howl the Wizard (freq bonus 4) The monster species that spawned more often: super bottle (freq bonus 3) The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: sepia stalk The monster species that never randomly spawned: old shimmering dragon The monster species that never randomly spawned: warg The monster species that never randomly spawned: black grip arm The monster species that never randomly spawned: huh The monster species that never randomly spawned: bad colony The monster species that never randomly spawned: shadow shape The monster species that never randomly spawned: chaos warlord The monster species that never randomly spawned: undead warp patch The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 15) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 20) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 5) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 3) Next attribute increase check would have come at turn 874 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...