Heliokopis, neutral male gnomish Wizard -------- |......-- -...f...| |....@... +.......| |.......| ---.----- [Heliokopi the Evoker] St11 Dx11 Co13 In21 Wi14 Ch8 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 55% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12442 Monster spawn increase reached its maximum at turn 31286 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 379507 The monster class that cannot be genocided was major demon Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: real disenchantment hound (freq bonus 16) The monster species that spawned more often: Vorlon (freq bonus 10) The monster species that spawned more often: wing bee (freq bonus 5) The monster species that spawned more often: werepanther (freq bonus 7) The monster species that spawned more often: hardload turret (freq bonus 8) The monster species that spawned more often: incubus (freq bonus 5) The monster species that spawned more often: very old blue dragon (freq bonus 6) The monster species that spawned more often: fire elemental (freq bonus 6) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 6) The monster species that spawned more often: lava fungus (freq bonus 6) The monster species that spawned more often: petty elf-lord (freq bonus 14) The monster species that spawned more often: Sir Lorimer (freq bonus 3) The monster species that spawned more often: three of hearts (freq bonus 3) The monster species that spawned more often: giant brown bat (freq bonus 2) The monster species that spawned more often: screaming twister (freq bonus 5) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 6) The monster species that spawned more often: speed photon (freq bonus 4) The monster species that spawned more often: leocentaur (freq bonus 4) The monster species that spawned more often: upgraded secret car (freq bonus 3) The monster species that spawned more often: two-headed snake (freq bonus 12) The monster species that never randomly spawned: gnome on crack The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: old deep dragon The monster species that never randomly spawned: quickling lord The monster species that never randomly spawned: null colony The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: evil starseer The monster species that never randomly spawned: miltank The monster species that never randomly spawned: icicle smasher The monster species that never randomly spawned: amorphous mushroom The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 29) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 26) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 19) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 30) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 16) Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - light 1 divine 0% 100% c - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...