Heliokopis, neutral male gnomish Wizard -.---------- |..........| ...........| |...@.$....| |....f.....| ------------ [Heliokopi the Evoker] St4 Dx13 Co15 In20 Wi14 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt48/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 67% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8408 Monster spawn increase reached its maximum at turn 44357 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 81271 The monster class that cannot be genocided was rodent The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: servitor of the outer gods (freq bonus 3) The monster species that spawned more often: yellow stalk (freq bonus 8) The monster species that spawned more often: forest centaur (freq bonus 10) The monster species that spawned more often: plasma elemental (freq bonus 4) The monster species that spawned more often: crimson mushroom (freq bonus 3) The monster species that spawned more often: wrinkled spore (freq bonus 2) The monster species that spawned more often: false spore (freq bonus 6) The monster species that spawned more often: arabesque naga hatchling (freq bonus 3) The monster species that spawned more often: winged-demon (freq bonus 6) The monster species that spawned more often: eldritch fungus (freq bonus 2) The monster species that spawned more often: migo warrior (freq bonus 3) The monster species that spawned more often: rainbow force patch (freq bonus 2) The monster species that spawned more often: tumblrer (freq bonus 2) The monster species that spawned more often: Gross Santana (freq bonus 2) The monster species that spawned more often: nautilus neer-do-well (freq bonus 2) The monster species that spawned more often: octarine growth (freq bonus 14) The monster species that spawned more often: efreet elemental (freq bonus 3) The monster species that spawned more often: ego pit fiend (freq bonus 6) The monster species that spawned more often: romulanian soldier (freq bonus 4) The monster species that spawned more often: hollow fungus (freq bonus 12) The monster species that never randomly spawned: karmic fungus The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: holy fishing rod The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: frozen abyss The monster species that never randomly spawned: large red snake The monster species that never randomly spawned: kobold alchemist The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 13) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 73) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 30) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 16) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 68) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 5) Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...