Heliokopis, neutral male gnomish Wizard --. |@/ |.f [Heliokopi the Evoker] St8 Dx10 Co13 In7 Wi6 Ch7 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC10 MC0 Mov12 Xp1/0 Wt45/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 79% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 69% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17024 Monster spawn increase reached its maximum at turn 71644 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 636480 The monster class that cannot be genocided was elemental The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: onsen penguin (freq bonus 8) The monster species that spawned more often: damned pirate (freq bonus 14) The monster species that spawned more often: Obox-ox (freq bonus 4) The monster species that spawned more often: dagashi (freq bonus 4) The monster species that spawned more often: green shinto priest (freq bonus 64) The monster species that spawned more often: master disintegrator (freq bonus 4) The monster species that spawned more often: glare warp patch (freq bonus 10) The monster species that spawned more often: rock kappa (freq bonus 4) The monster species that spawned more often: parrot (freq bonus 6) The monster species that spawned more often: small kobold (freq bonus 10) The monster species that spawned more often: death berserker (freq bonus 8) The monster species that spawned more often: horde mumak (freq bonus 16) The monster species that spawned more often: greater fart elemental (freq bonus 6) The monster species that spawned more often: small door mimic (freq bonus 20) The monster species that spawned more often: Ghatanothoa (freq bonus 4) The monster species that spawned more often: white sentai (freq bonus 9) The monster species that spawned more often: threshold mushroom (freq bonus 4) The monster species that spawned more often: carnivorous gel (freq bonus 4) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 20) The monster species that spawned more often: angry southside hood (freq bonus 4) The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: healing warp patch The monster species that never randomly spawned: hulking automaton The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: bad growth The monster species that never randomly spawned: gladiator The monster species that never randomly spawned: Kroo the Kobold King The monster species that never randomly spawned: old sky dragon The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 31) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 185) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 97) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 17) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 2) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...