Heliokopis, neutral male gnomish Wizard --------- |_..f...- |..@....| |.......+ --------- [Heliokopi the Evoker] St9 Dx17 Co25 In14 Wi9 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt48/1800 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 96% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 87% Ring drop chance was reduced to 62% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 73% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22129 Monster spawn increase reached its maximum at turn 78579 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 534858 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: Roswitha (freq bonus 3) The monster species that spawned more often: tentacool (freq bonus 4) The monster species that spawned more often: magic mushroom patch (freq bonus 4) The monster species that spawned more often: disgusting growth (freq bonus 6) The monster species that spawned more often: hidden potato (freq bonus 3) The monster species that spawned more often: Ryoko the Space Pirate (freq bonus 3) The monster species that spawned more often: gravity warp patch (freq bonus 3) The monster species that spawned more often: Kasidori (freq bonus 14) The monster species that spawned more often: dumb man (freq bonus 12) The monster species that spawned more often: snore patch (freq bonus 6) The monster species that spawned more often: dracolich (freq bonus 16) The monster species that spawned more often: devil's snare (freq bonus 3) The monster species that spawned more often: carrion fang (freq bonus 18) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 8) The monster species that spawned more often: blood diver (freq bonus 3) The monster species that spawned more often: weak guard (freq bonus 5) The monster species that spawned more often: spirit drinker (freq bonus 4) The monster species that spawned more often: yaksas (freq bonus 4) The monster species that spawned more often: lashfish (freq bonus 2) The monster species that spawned more often: weregridbug (freq bonus 8) The monster species that never randomly spawned: [ºb^îŠj× The monster species that never randomly spawned: abnormal program termination The monster species that never randomly spawned: vampire adventurer The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: disgusting fungus The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: poison devil The monster species that never randomly spawned: force imp The monster species that never randomly spawned: osquip The monster species that never randomly spawned: porter permamimic The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 25) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 13) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 49) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 20) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 35) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 9) Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (333) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...