Heliokopis, neutral male gnomish Wizard ----------- |.........| ..@.......| |..f...$..| ..........| ----......| --.---- [Heliokopi the Evoker] St5 Dx5 Co11 In17 Wi6 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC11 MC3 Mov12 Xp1/0 Wt50/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13516 Monster spawn increase reached its maximum at turn 38414 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 192882 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: shimmering force patch (freq bonus 11) The monster species that spawned more often: Mailie (freq bonus 7) The monster species that spawned more often: minocube (freq bonus 5) The monster species that spawned more often: death widow (freq bonus 5) The monster species that spawned more often: legion devil rayman (freq bonus 6) The monster species that spawned more often: greater fire elemental (freq bonus 6) The monster species that spawned more often: old golden dragon (freq bonus 7) The monster species that spawned more often: ghostly wolf (freq bonus 6) The monster species that spawned more often: dream lich (freq bonus 12) The monster species that spawned more often: old orange dragon (freq bonus 6) The monster species that spawned more often: potion permamimic (freq bonus 10) The monster species that spawned more often: velociraptor (freq bonus 6) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 14) The monster species that spawned more often: Blight Disease (freq bonus 24) The monster species that spawned more often: water watcher (freq bonus 32) The monster species that spawned more often: gore force fungus (freq bonus 16) The monster species that spawned more often: gray mewlip (freq bonus 12) The monster species that spawned more often: stupid looking cos-player (freq bonus 12) The monster species that spawned more often: dimensional portal (freq bonus 12) The monster species that spawned more often: Antonia's leather pump (freq bonus 12) The monster species that never randomly spawned: threshold stalk The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: 4chan pony The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: undead graduate The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: gray unicorn The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 19) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 18) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 23) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 73) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 11) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 3) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...