Heliokopis, neutral male gnomish Wizard + | ----- .| |.....@f..| ----------- [Heliokopi the Evoker] St7 Dx14 Co15 In17 Wi5 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 14 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47672 Monster spawn increase reached its maximum at turn 95592 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 150252 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: hell stone (freq bonus 14) The monster species that spawned more often: agent black force fungus (freq bonus 4) The monster species that spawned more often: sexy model (freq bonus 4) The monster species that spawned more often: Nora (freq bonus 2) The monster species that spawned more often: siena growth (freq bonus 4) The monster species that spawned more often: bright violet force patch (freq bonus 20) The monster species that spawned more often: Mr. Prosser (freq bonus 8) The monster species that spawned more often: Simon Belmont (freq bonus 3) The monster species that spawned more often: bully (freq bonus 3) The monster species that spawned more often: frozen abyss (freq bonus 2) The monster species that spawned more often: blue ooze (freq bonus 10) The monster species that spawned more often: empire state building (freq bonus 2) The monster species that spawned more often: Roadblock Kop (freq bonus 8) The monster species that spawned more often: agent black force patch (freq bonus 3) The monster species that spawned more often: golden brown dragon (freq bonus 36) The monster species that spawned more often: MacBauer (freq bonus 2) The monster species that spawned more often: evasive enclave officer (freq bonus 14) The monster species that spawned more often: kite dragon (freq bonus 3) The monster species that spawned more often: grontah sephirah (freq bonus 12) The monster species that spawned more often: karmic warp patch (freq bonus 4) The monster species that never randomly spawned: static archer The monster species that never randomly spawned: festering appendages The monster species that never randomly spawned: clairvoyant trove The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: white midge The monster species that never randomly spawned: nexus fungus The monster species that never randomly spawned: druid The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: elder fire elemental The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 13) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 41) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 34) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 18) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 28) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 2) Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...