Heliokopis, neutral male gnomish Wizard -------.---- |..........| |..|.......| |..........| |.@........| .f.........+ |..........| ------------ [Heliokopi the Evoker] St8 Dx12 Co8 In16 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 79% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 42% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44835 Monster spawn increase reached its maximum at turn 80158 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2168496 The monster class that cannot be genocided was rodent The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: librarian (freq bonus 4) The monster species that spawned more often: doppelsauger (freq bonus 4) The monster species that spawned more often: Unsatiable Eater (freq bonus 10) The monster species that spawned more often: wild mumak (freq bonus 6) The monster species that spawned more often: siege tower (freq bonus 8) The monster species that spawned more often: undead poison mage (freq bonus 28) The monster species that spawned more often: guardian lich (freq bonus 6) The monster species that spawned more often: desert fungus (freq bonus 6) The monster species that spawned more often: dark gray warp patch (freq bonus 5) The monster species that spawned more often: desert patch (freq bonus 7) The monster species that spawned more often: furious patch (freq bonus 6) The monster species that spawned more often: beamer (freq bonus 3) The monster species that spawned more often: defiler (freq bonus 8) The monster species that spawned more often: amazonic beast (freq bonus 6) The monster species that spawned more often: petty giant error (freq bonus 2) The monster species that spawned more often: light green sentai (freq bonus 5) The monster species that spawned more often: flying piranha (freq bonus 3) The monster species that spawned more often: dark orc (freq bonus 8) The monster species that spawned more often: kite dragon (freq bonus 5) The monster species that spawned more often: magic mushroom patch (freq bonus 4) The monster species that never randomly spawned: unequipping wall The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: teleretriever The monster species that never randomly spawned: echidna The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: phantasm The monster species that never randomly spawned: greater water elemental The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 18) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 24) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 20) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 796 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...