Heliokopis, neutral male gnomish Wizard ----------+---- |............. ..............| |.{.........r@f --------------- [Heliokopi the Evoker] St9 Dx10 Co14 In12 Wi5 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really save? [yn] (n) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 386 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 50% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 17% Concealing monsters were spawned underneath items 77% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15625 Monster spawn increase reached its maximum at turn 32531 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2930886 The monster class that cannot be genocided was worm The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: orc chieftain (freq bonus 4) The monster species that spawned more often: Kovvelkov (freq bonus 4) The monster species that spawned more often: gore mushroom (freq bonus 3) The monster species that spawned more often: controlled trove (freq bonus 2) The monster species that spawned more often: time colony (freq bonus 12) The monster species that spawned more often: alongdeybayday (freq bonus 3) The monster species that spawned more often: greek catenaccio trainer (freq bonus 20) The monster species that spawned more often: vampire dazzler (freq bonus 3) The monster species that spawned more often: tree naga hatchling (freq bonus 12) The monster species that spawned more often: buzzy beetle (freq bonus 3) The monster species that spawned more often: nasty spined devil (freq bonus 3) The monster species that spawned more often: karmic spore (freq bonus 6) The monster species that spawned more often: blue-red mushroom (freq bonus 6) The monster species that spawned more often: obsidian lord (freq bonus 6) The monster species that spawned more often: Olog-hai (freq bonus 7) The monster species that spawned more often: mint giant (freq bonus 3) The monster species that spawned more often: golbat (freq bonus 4) The monster species that spawned more often: acidic colony (freq bonus 5) The monster species that spawned more often: Antje (freq bonus 10) The monster species that spawned more often: purple growth (freq bonus 3) The monster species that never randomly spawned: warrior The monster species that never randomly spawned: caster druid The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: staring eye The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: flame turret The monster species that never randomly spawned: blue colony The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: tomb spitter The monster species that never randomly spawned: high mold The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 32) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 13) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 18) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 5) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 18) Next attribute increase check would have come at turn 445 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (39) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...