Heliokopis, neutral male gnomish Wizard ------------- |...........| |...........| |........@f.| ------ ------ [Heliokopi the Evoker] St7 Dx6 Co11 In14 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 97% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7883 Monster spawn increase reached its maximum at turn 49106 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 214848 The monster class that cannot be genocided was trove The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: shining giant (freq bonus 5) The monster species that spawned more often: opal spore (freq bonus 13) The monster species that spawned more often: aquatic quylthulg (freq bonus 10) The monster species that spawned more often: goblin mummy (freq bonus 8) The monster species that spawned more often: night naga hatchling (freq bonus 5) The monster species that spawned more often: personalized killer tripe ration (freq bonus 5) The monster species that spawned more often: goals goblin (freq bonus 8) The monster species that spawned more often: colony lichen (freq bonus 4) The monster species that spawned more often: missingno (freq bonus 10) The monster species that spawned more often: dagashi (freq bonus 6) The monster species that spawned more often: flying stone giant (freq bonus 7) The monster species that spawned more often: unreal fungus (freq bonus 14) The monster species that spawned more often: undead padawan (freq bonus 5) The monster species that spawned more often: slime mushroom (freq bonus 10) The monster species that spawned more often: charcoal mushroom (freq bonus 7) The monster species that spawned more often: jumping champion (freq bonus 5) The monster species that spawned more often: Detective Kaptain (freq bonus 12) The monster species that spawned more often: large giant (freq bonus 8) The monster species that spawned more often: elam (freq bonus 7) The monster species that spawned more often: petty brute (freq bonus 9) The monster species that never randomly spawned: rod permamimic The monster species that never randomly spawned: gluttonous hulk The monster species that never randomly spawned: Ludgera The monster species that never randomly spawned: Riverman The monster species that never randomly spawned: adventurous wizard The monster species that never randomly spawned: undead topmodel The monster species that never randomly spawned: knobble-stick The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: petty flying bone fish The monster species that never randomly spawned: lava growth The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 14) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 12) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 60) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 15) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 6) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1020) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...