Heliokopis, neutral male gnomish Wizard ------ +....| |....| |....| |$...| ...f@| |....| ------ [Heliokopi the Evoker] St10 Dx19 Co16 In24 Wi11 Ch10 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt48/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 67% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24679 Monster spawn increase reached its maximum at turn 39167 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1487808 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: wrinkled colony (freq bonus 3) The monster species that spawned more often: fire golem (freq bonus 2) The monster species that spawned more often: giant black rat (freq bonus 4) The monster species that spawned more often: brown light (freq bonus 5) The monster species that spawned more often: brown sentai (freq bonus 8) The monster species that spawned more often: rod mimic (freq bonus 2) The monster species that spawned more often: werelich (freq bonus 4) The monster species that spawned more often: undead locksmith (freq bonus 3) The monster species that spawned more often: mirkwood goblin (freq bonus 2) The monster species that spawned more often: toxic force fungus (freq bonus 20) The monster species that spawned more often: indigo force patch (freq bonus 6) The monster species that spawned more often: moldy patch (freq bonus 5) The monster species that spawned more often: bone warrior (freq bonus 4) The monster species that spawned more often: all-common trapdoor spider (freq bonus 4) The monster species that spawned more often: wind mold (freq bonus 6) The monster species that spawned more often: ring trove (freq bonus 32) The monster species that spawned more often: softener beetle (freq bonus 4) The monster species that spawned more often: Inu Yasha (freq bonus 4) The monster species that spawned more often: giant albatross (freq bonus 4) The monster species that spawned more often: Goblin Sub King (freq bonus 8) The monster species that never randomly spawned: black horror The monster species that never randomly spawned: ice statue The monster species that never randomly spawned: insurmountable colony The monster species that never randomly spawned: USA soldier The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: thick vrock The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: undead gangster The monster species that never randomly spawned: poison virus The monster species that never randomly spawned: sweet woman The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 3) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 20) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 5) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 55) Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% b - light 1 divine 0% 100% c - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...