Heliokopis, neutral male gnomish Wizard -------.-- |.......@| |.......f| |$.......| |........| ---------- [Heliokopi the Evoker] St7 Dx14 Co10 In19 Wi8 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60429 Monster spawn increase reached its maximum at turn 88133 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 320790 The monster class that cannot be genocided was ghost The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: Larry (freq bonus 2) The monster species that spawned more often: thick jumping jellyfish (freq bonus 3) The monster species that spawned more often: petro fungus (freq bonus 2) The monster species that spawned more often: gnome mystic (freq bonus 7) The monster species that spawned more often: roe deer (freq bonus 18) The monster species that spawned more often: rust water vortex (freq bonus 5) The monster species that spawned more often: quickling lord (freq bonus 8) The monster species that spawned more often: fire girl (freq bonus 4) The monster species that spawned more often: hell knight (freq bonus 4) The monster species that spawned more often: cold trove (freq bonus 6) The monster species that spawned more often: rhydon (freq bonus 4) The monster species that spawned more often: green hulk (freq bonus 54) The monster species that spawned more often: mosquito (freq bonus 24) The monster species that spawned more often: charcolt (freq bonus 2) The monster species that spawned more often: large beetle (freq bonus 12) The monster species that spawned more often: concrete giant (freq bonus 4) The monster species that spawned more often: white yeek (freq bonus 4) The monster species that spawned more often: Julchen (freq bonus 16) The monster species that spawned more often: snaga (freq bonus 8) The monster species that spawned more often: venusaur (freq bonus 3) The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: frost beast The monster species that never randomly spawned: vlasta The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: white light The monster species that never randomly spawned: red centipede The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 18) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 12) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 13) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 39) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 62) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 19) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 11) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 2) Next attribute increase check would have come at turn 626 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (59) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...