Heliokopis, neutral male gnomish Wizard . --------- ........| |..@....| |.f.....| ----....| ....+ ----- [Heliokopi the Evoker] St5 Dx16 Co15 In17 Wi7 Ch12 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10355 Monster spawn increase reached its maximum at turn 76045 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 212250 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: giant killer bee (freq bonus 8) The monster species that spawned more often: huge white bat (freq bonus 14) The monster species that spawned more often: sky drake (freq bonus 8) The monster species that spawned more often: vampiric growth (freq bonus 16) The monster species that spawned more often: espeon (freq bonus 14) The monster species that spawned more often: gnome zombie (freq bonus 8) The monster species that spawned more often: dream spore (freq bonus 14) The monster species that spawned more often: worm anchorite (freq bonus 32) The monster species that spawned more often: citykiller turret (freq bonus 14) The monster species that spawned more often: Femen warlord (freq bonus 9) The monster species that spawned more often: mimic lich (freq bonus 7) The monster species that spawned more often: man-at-arms (freq bonus 36) The monster species that spawned more often: goblin pyro (freq bonus 16) The monster species that spawned more often: petty boo (freq bonus 8) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 16) The monster species that spawned more often: aztec gang member (freq bonus 8) The monster species that spawned more often: Mordor orc (freq bonus 14) The monster species that spawned more often: insurmountable spore (freq bonus 8) The monster species that spawned more often: dragonball kid (freq bonus 14) The monster species that spawned more often: red frog (freq bonus 7) The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: blowup doll The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: flying dryad The monster species that never randomly spawned: snow orc The monster species that never randomly spawned: nautilus officer The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: large spider The monster species that never randomly spawned: Avatar of Lolth The monster species that never randomly spawned: sue fungus The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 48) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 14) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 24) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 35) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 14) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 7) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 5) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 2) Next attribute increase check would have come at turn 950 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...