Heliokopis, neutral male gnomish Wizard ---------- +.F$.....+ |........| |.......f| ..!.....@+ ------ --- [Heliokopi the Evoker] St8 Dx11 Co10 In13 Wi8 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 71% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 52% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45675 Monster spawn increase reached its maximum at turn 61670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1150285 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: porter mean robber (freq bonus 2) The monster species that spawned more often: surikus sephirah (freq bonus 4) The monster species that spawned more often: dimensional portal (freq bonus 6) The monster species that spawned more often: water spore (freq bonus 4) The monster species that spawned more often: Si—önå± KƒÆm( ޏ (freq bonus 4) The monster species that spawned more often: Fenja (freq bonus 20) The monster species that spawned more often: crappy brat (freq bonus 4) The monster species that spawned more often: reddish force fungus (freq bonus 10) The monster species that spawned more often: bright violet warp fungus (freq bonus 3) The monster species that spawned more often: topaz force patch (freq bonus 12) The monster species that spawned more often: time stalk (freq bonus 3) The monster species that spawned more often: Jens (freq bonus 4) The monster species that spawned more often: healing mold (freq bonus 6) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 4) The monster species that spawned more often: natsukemono (freq bonus 12) The monster species that spawned more often: sea spirit (freq bonus 16) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 6) The monster species that spawned more often: cloth golem (freq bonus 3) The monster species that spawned more often: locust swarm (freq bonus 24) The monster species that spawned more often: death mage (freq bonus 4) The monster species that never randomly spawned: novice rogue The monster species that never randomly spawned: Maite The monster species that never randomly spawned: slimy fungus The monster species that never randomly spawned: Hai Riyo, the dragon bird The monster species that never randomly spawned: evil eye The monster species that never randomly spawned: invisible stalk The monster species that never randomly spawned: green snake The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: epidote warp fungus The monster species that never randomly spawned: aureal The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 12) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 52) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 8) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 10) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 5) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 10) Next attribute increase check would have come at turn 2331 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...