Heliokopis, neutral male gnomish Wizard -------- |...k..| |...@f.| |......| |......+ -------- [Heliokopi the Evoker] St10 Dx17 Co11 In10 Wi8 Ch7 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC6 MC3 Mov12 Xp1/0 Wt48/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 24% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62640 Monster spawn increase reached its maximum at turn 87737 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 119875 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: big tool trove (freq bonus 5) The monster species that spawned more often: gonadic deva (freq bonus 10) The monster species that spawned more often: out-of-jail convict (freq bonus 5) The monster species that spawned more often: garter snake (freq bonus 5) The monster species that spawned more often: gray fungus (freq bonus 12) The monster species that spawned more often: Ludgera (freq bonus 16) The monster species that spawned more often: imperial (freq bonus 6) The monster species that spawned more often: watch turret (freq bonus 6) The monster species that spawned more often: automatic turret (freq bonus 6) The monster species that spawned more often: black ones (freq bonus 32) The monster species that spawned more often: Burkhard (freq bonus 12) The monster species that spawned more often: permamimic hivemind (freq bonus 14) The monster species that spawned more often: martian canister walker (freq bonus 6) The monster species that spawned more often: evasive GI trooper (freq bonus 10) The monster species that spawned more often: porter block fungus (freq bonus 14) The monster species that spawned more often: lower xorn (freq bonus 12) The monster species that spawned more often: very old orange dragon (freq bonus 12) The monster species that spawned more often: dark mushroom patch (freq bonus 36) The monster species that spawned more often: Tinanya (freq bonus 6) The monster species that spawned more often: hardened warrior (freq bonus 10) The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: Shy Laura The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: cleaved zombie The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: adventurer quylthulg The monster species that never randomly spawned: tasloi chief The monster species that never randomly spawned: icky face The monster species that never randomly spawned: caterpie The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 5) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 14) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 78) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 44) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 2) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 15) Next attribute increase check would have come at turn 2289 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...