Heliokopis, neutral male gnomish Wizard ------ +....+ |...@| |....f |....| +....| |....| ------ [Heliokopi the Evoker] St9 Dx13 Co10 In13 Wi8 Ch9 WizGnoMalNeu S1 Dlvl:1 $1 HP16(16) Pw29(29) AC9 MC3 Mov12 Xp1/0 Wt47/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 186 Scroll drop chance was reduced to 95% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24021 Monster spawn increase reached its maximum at turn 60901 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 310329 The monster class that cannot be genocided was mimic The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: roast turkey (freq bonus 8) The monster species that spawned more often: angst (freq bonus 5) The monster species that spawned more often: undertaker (freq bonus 14) The monster species that spawned more often: troll permamimic mummy (freq bonus 8) The monster species that spawned more often: clock wolf (freq bonus 7) The monster species that spawned more often: kitsune (freq bonus 6) The monster species that spawned more often: sweet blonde (freq bonus 6) The monster species that spawned more often: nondescript growth (freq bonus 6) The monster species that spawned more often: blood sprout (freq bonus 4) The monster species that spawned more often: shadow beast (freq bonus 14) The monster species that spawned more often: prowling dead potato (freq bonus 5) The monster species that spawned more often: giant green ant (freq bonus 16) The monster species that spawned more often: decomposer (freq bonus 6) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 6) The monster species that spawned more often: zombified ape (freq bonus 6) The monster species that spawned more often: large weasel (freq bonus 8) The monster species that spawned more often: elven smoker (freq bonus 5) The monster species that spawned more often: green mold (freq bonus 10) The monster species that spawned more often: pond naga hatchling (freq bonus 16) The monster species that spawned more often: deceiving warp patch (freq bonus 12) The monster species that never randomly spawned: Kop Kommissioner The monster species that never randomly spawned: hunting horror The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: nondescript warp fungus The monster species that never randomly spawned: moldy stalk The monster species that never randomly spawned: Yamata no Orochi The monster species that never randomly spawned: nether vortex The monster species that never randomly spawned: bullywug warrior The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: bad egg The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 19) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 10) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 4) Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...