Heliokopis, neutral male gnomish Wizard ----------- |....$....| |.........| |#........| .....f@...| |.........| |......#..| ----------- [Heliokopi the Evoker] St7 Dx12 Co13 In21 Wi6 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 53% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17371 Monster spawn increase reached its maximum at turn 42346 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 551122 The monster class that cannot be genocided was kobold The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: greater claw bug (freq bonus 14) The monster species that spawned more often: petro vortex (freq bonus 14) The monster species that spawned more often: scarlet warp fungus (freq bonus 12) The monster species that spawned more often: shard warp fungus (freq bonus 26) The monster species that spawned more often: shaped patch (freq bonus 7) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 6) The monster species that spawned more often: great swamp wyrm (freq bonus 10) The monster species that spawned more often: greater titan (freq bonus 20) The monster species that spawned more often: japanese girl (freq bonus 10) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 8) The monster species that spawned more often: nord (freq bonus 14) The monster species that spawned more often: legion devil buzzer (freq bonus 14) The monster species that spawned more often: real disintegration hound (freq bonus 16) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 12) The monster species that spawned more often: beige stalk (freq bonus 10) The monster species that spawned more often: cerulean mold (freq bonus 8) The monster species that spawned more often: river stalker (freq bonus 24) The monster species that spawned more often: old bear (freq bonus 14) The monster species that spawned more often: invisible stalk (freq bonus 20) The monster species that spawned more often: elven smoker (freq bonus 16) The monster species that never randomly spawned: little pig The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: fear trove The monster species that never randomly spawned: evasive enclave officer The monster species that never randomly spawned: hi-speed automaton The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: heretic The monster species that never randomly spawned: animated copper statue The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 14) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 28) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 26) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 13) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 4) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 10) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Next attribute increase check would have come at turn 763 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...