Heliokopis, neutral male gnomish Wizard ------ |..$.+ |....| |....| |....| |df..| |@d..| -#--+- [Heliokopi the Evoker] St8 Dx8 Co12 In14 Wi7 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 99% Wand drop chance was reduced to 64% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 65% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28207 Monster spawn increase reached its maximum at turn 56240 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 284310 The monster class that cannot be genocided was gnome The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: death slasher (freq bonus 6) The monster species that spawned more often: large scroll trove (freq bonus 11) The monster species that spawned more often: random fish (freq bonus 20) The monster species that spawned more often: brown beetle (freq bonus 7) The monster species that spawned more often: sucker (freq bonus 9) The monster species that spawned more often: CD-ROM dragon (freq bonus 6) The monster species that spawned more often: xan (freq bonus 18) The monster species that spawned more often: bright blue force patch (freq bonus 6) The monster species that spawned more often: Eternal Evil (freq bonus 12) The monster species that spawned more often: drain turret (freq bonus 5) The monster species that spawned more often: butterfree (freq bonus 5) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 10) The monster species that spawned more often: human wraith (freq bonus 7) The monster species that spawned more often: green sentai (freq bonus 10) The monster species that spawned more often: Father Dagon (freq bonus 5) The monster species that spawned more often: Jennifer (freq bonus 6) The monster species that spawned more often: azure spore (freq bonus 7) The monster species that spawned more often: defense curse beetle (freq bonus 18) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 18) The monster species that spawned more often: red dragon worm (freq bonus 21) The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: undead ranger The monster species that never randomly spawned: Daniel The monster species that never randomly spawned: great paralysator fly The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: spore warp fungus The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: giant white mouse The monster species that never randomly spawned: greater moloch The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 50) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 39) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 14) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 2) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 4) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 13) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 80) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 28) Next attribute increase check would have come at turn 2982 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (51) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...