Heliokopis, neutral male gnomish Wizard -------- -.f@...- ..X........| |..........+ ...........| |..........| ---......-l- ------.-## [Heliokopi the Evoker] St7 Dx8 Co11 In16 Wi7 Ch9 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10207 Monster spawn increase reached its maximum at turn 74147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 54450 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: war troll (freq bonus 4) The monster species that spawned more often: undead death eater (freq bonus 6) The monster species that spawned more often: bullywug warrior (freq bonus 6) The monster species that spawned more often: tribute (freq bonus 2) The monster species that spawned more often: pheasant (freq bonus 4) The monster species that spawned more often: magic stalk (freq bonus 3) The monster species that spawned more often: giant pygmy blowdart (freq bonus 9) The monster species that spawned more often: mountain kobold (freq bonus 12) The monster species that spawned more often: group gremlin (freq bonus 6) The monster species that spawned more often: the forever train (freq bonus 16) The monster species that spawned more often: red nightmare (freq bonus 5) The monster species that spawned more often: green force patch (freq bonus 3) The monster species that spawned more often: queen B (freq bonus 6) The monster species that spawned more often: large phasing permamimic (freq bonus 2) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 2) The monster species that spawned more often: skeletal dragon (freq bonus 4) The monster species that spawned more often: huorn (freq bonus 12) The monster species that spawned more often: aureal (freq bonus 6) The monster species that spawned more often: scarlet mushroom (freq bonus 10) The monster species that spawned more often: drone warp patch (freq bonus 4) The monster species that never randomly spawned: giant purple jellyfish The monster species that never randomly spawned: shaped force patch The monster species that never randomly spawned: cave speeder The monster species that never randomly spawned: sucking mimic The monster species that never randomly spawned: real aquatic hound The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: petty sand raider The monster species that never randomly spawned: normal jelly The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 26) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 14) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 21) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 14) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 12) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 4) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 12) Next attribute increase check would have come at turn 1159 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1136) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...