Heliokopis, neutral male gnomish Wizard ------- |.....+ |.....| |.....| |..@..| |.f$..| -+--+-- [Heliokopi the Evoker] St9 Dx11 Co9 In13 Wi4 Ch6 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 390 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26019 Monster spawn increase reached its maximum at turn 71899 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 344820 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: giant totoro (freq bonus 4) The monster species that spawned more often: blue-green force patch (freq bonus 2) The monster species that spawned more often: blue warp fungus (freq bonus 7) The monster species that spawned more often: sea giant (freq bonus 12) The monster species that spawned more often: metallic blue centipede (freq bonus 4) The monster species that spawned more often: drone spore (freq bonus 10) The monster species that spawned more often: hungry force fungus (freq bonus 9) The monster species that spawned more often: istar (freq bonus 2) The monster species that spawned more often: errand boy (freq bonus 4) The monster species that spawned more often: large generator (freq bonus 6) The monster species that spawned more often: sand lancer (freq bonus 4) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 20) The monster species that spawned more often: powergas turret (freq bonus 16) The monster species that spawned more often: unborn soul (freq bonus 8) The monster species that spawned more often: warty warp fungus (freq bonus 6) The monster species that spawned more often: ent (freq bonus 6) The monster species that spawned more often: eastern rainbowfly (freq bonus 3) The monster species that spawned more often: invisible stalk (freq bonus 14) The monster species that spawned more often: glass piercer (freq bonus 6) The monster species that spawned more often: skeletal horror (freq bonus 2) The monster species that never randomly spawned: spiderman The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: clock old horadrim The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: forest hulk The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: grotesque gremlin The monster species that never randomly spawned: Seraph of the Law The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 19) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 42) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 36) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 6) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 20) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 17) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 9) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 4) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 26) Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...