Heliokopis, neutral male gnomish Wizard -------------- |............| ....@f...%/..| ------------+- [Heliokopi the Evoker] St6 Dx8 Co14 In14 Wi6 Ch11 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Mov12 Xp1/0 Wt49/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 94% Potion drop chance was reduced to 71% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23057 Monster spawn increase reached its maximum at turn 51233 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 134672 The monster class that cannot be genocided was lizard The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: insurmountable spore (freq bonus 5) The monster species that spawned more often: lava muzzle (freq bonus 8) The monster species that spawned more often: drugged girl (freq bonus 10) The monster species that spawned more often: phase knight (freq bonus 5) The monster species that spawned more often: jungle warrior shaman (freq bonus 4) The monster species that spawned more often: translucent force fungus (freq bonus 5) The monster species that spawned more often: greater enemy cube jelly (freq bonus 10) The monster species that spawned more often: brass-monkey (freq bonus 3) The monster species that spawned more often: death metal freak (freq bonus 7) The monster species that spawned more often: gypsy (freq bonus 5) The monster species that spawned more often: Archon (freq bonus 10) The monster species that spawned more often: white dragon (freq bonus 12) The monster species that spawned more often: baby blood dragon (freq bonus 28) The monster species that spawned more often: internet man (freq bonus 4) The monster species that spawned more often: female girl (freq bonus 18) The monster species that spawned more often: Heavenly Destroyer (freq bonus 7) The monster species that spawned more often: shining piercer (freq bonus 4) The monster species that spawned more often: COM2COM (freq bonus 8) The monster species that spawned more often: Felix (freq bonus 16) The monster species that spawned more often: intelligent penetrator (freq bonus 7) The monster species that never randomly spawned: Anti-Elbereth Leader The monster species that never randomly spawned: odorous girl The monster species that never randomly spawned: reaper stalk The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: Iwan The monster species that never randomly spawned: dark starlit sky The monster species that never randomly spawned: bright white warp patch The monster species that never randomly spawned: Kati The monster species that never randomly spawned: Jil The monster species that never randomly spawned: invisible horror The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 177) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 18) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 46) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 59) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 16) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 87) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 2) Next attribute increase check would have come at turn 924 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...