Heliokopis, neutral male gnomish Wizard ---+- |@..| |.f.| |.$.. ----- [Heliokopi the Evoker] St10 Dx9 Co6 In11 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 57% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42810 Monster spawn increase reached its maximum at turn 146476 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1513836 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: ur-vile (freq bonus 15) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 10) The monster species that spawned more often: adult glowing dragon (freq bonus 10) The monster species that spawned more often: Aobe (freq bonus 6) The monster species that spawned more often: mini triad (freq bonus 4) The monster species that spawned more often: atzilut sephirah (freq bonus 12) The monster species that spawned more often: colorful growth (freq bonus 8) The monster species that spawned more often: slimy mushroom (freq bonus 8) The monster species that spawned more often: long roper (freq bonus 6) The monster species that spawned more often: Grandmaster Archon (freq bonus 5) The monster species that spawned more often: haxor (freq bonus 7) The monster species that spawned more often: undead korsair (freq bonus 4) The monster species that spawned more often: thresher (freq bonus 4) The monster species that spawned more often: petty sweet woman (freq bonus 8) The monster species that spawned more often: shy asian girl (freq bonus 3) The monster species that spawned more often: Dora's hugging boot (freq bonus 8) The monster species that spawned more often: pale worm (freq bonus 4) The monster species that spawned more often: duton (freq bonus 18) The monster species that spawned more often: real multi-hued hound (freq bonus 4) The monster species that spawned more often: glowing force patch (freq bonus 3) The monster species that never randomly spawned: force hezrou The monster species that never randomly spawned: ant captain The monster species that never randomly spawned: Center of All The monster species that never randomly spawned: Uniform Kchief The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: eldritch mind flayer The monster species that never randomly spawned: undead naga The monster species that never randomly spawned: frost wall The monster species that never randomly spawned: slimy force fungus The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 30) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 141) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 14) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 42) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 5) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 10) Next attribute increase check would have come at turn 1126 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...