Heliokopis, neutral male gnomish Wizard ----------- |..f@.....| ..........+ ----#---- - [Heliokopi the Evoker] St11 Dx12 Co12 In23 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 225 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 58% Concealing monsters were spawned underneath items 77% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21910 Monster spawn increase reached its maximum at turn 54463 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 239936 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: power drake (freq bonus 8) The monster species that spawned more often: dwarf ruler (freq bonus 10) The monster species that spawned more often: persian (freq bonus 8) The monster species that spawned more often: atomic soldier (freq bonus 18) The monster species that spawned more often: sexxy robber (freq bonus 4) The monster species that spawned more often: super elemental (freq bonus 5) The monster species that spawned more often: cold trove (freq bonus 5) The monster species that spawned more often: human warrior (freq bonus 5) The monster species that spawned more often: nasty griffin (freq bonus 28) The monster species that spawned more often: floating mimic (freq bonus 18) The monster species that spawned more often: Gas Kop (freq bonus 5) The monster species that spawned more often: Mira (freq bonus 3) The monster species that spawned more often: damned (freq bonus 16) The monster species that spawned more often: undead mimic (freq bonus 16) The monster species that spawned more often: great wyrm of many colors (freq bonus 6) The monster species that spawned more often: Hannes (freq bonus 8) The monster species that spawned more often: bugbear chieftain (freq bonus 6) The monster species that spawned more often: undead permamimic (freq bonus 8) The monster species that spawned more often: lethe warp fungus (freq bonus 5) The monster species that spawned more often: pack gray wolf (freq bonus 3) The monster species that never randomly spawned: fire archer The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: giant flycapturer The monster species that never randomly spawned: poison vortex The monster species that never randomly spawned: giant termite The monster species that never randomly spawned: zouthy The monster species that never randomly spawned: dark warp fungus The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: undead mushroom The monster class that always generated with extra speed: trove The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 21) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 14) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 25) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 19) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 141) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 8) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 2) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 18) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 5) Next attribute increase check would have come at turn 1117 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (340) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...