Heliokopis, neutral male gnomish Wizard ------------ |..........| ......%....| |....@.....| |....f.....| ---------- - [Heliokopi the Evoker] St9 Dx14 Co8 In12 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 59% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34155 Monster spawn increase reached its maximum at turn 87449 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1468772 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: black colony (freq bonus 4) The monster species that spawned more often: high spore (freq bonus 6) The monster species that spawned more often: unbeliever (freq bonus 20) The monster species that spawned more often: drone force patch (freq bonus 3) The monster species that spawned more often: nightrunner (freq bonus 8) The monster species that spawned more often: Petra (freq bonus 8) The monster species that spawned more often: dire lich (freq bonus 18) The monster species that spawned more often: ice animal (freq bonus 4) The monster species that spawned more often: old water dragon (freq bonus 6) The monster species that spawned more often: large hobbit (freq bonus 3) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 12) The monster species that spawned more often: black demon awgwa (freq bonus 3) The monster species that spawned more often: Pedalas (freq bonus 8) The monster species that spawned more often: Warder Kaptain (freq bonus 4) The monster species that spawned more often: ocean naga hatchling (freq bonus 5) The monster species that spawned more often: Nether Kop (freq bonus 3) The monster species that spawned more often: deformed cat (freq bonus 8) The monster species that spawned more often: unbeliever (freq bonus 7) The monster species that spawned more often: yellow yeek (freq bonus 8) The monster species that spawned more often: salamander (freq bonus 8) The monster species that never randomly spawned: steam-powered rifle sentry The monster species that never randomly spawned: grimer The monster species that never randomly spawned: disintegration master The monster species that never randomly spawned: epidote mushroom The monster species that never randomly spawned: memory moss The monster species that never randomly spawned: miss young The monster species that never randomly spawned: death field eel The monster species that never randomly spawned: wind spore The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: purple naga The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 165) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 19) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 95) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 4) Next attribute increase check would have come at turn 866 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...