Heliokopis, neutral male gnomish Wizard ------- |.<...| |%f.... |..@..| |%.?..# ----+-- [Heliokopi the Evoker] St10 Dx15 Co18 In22 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $5 HP16(16) Pw28(28) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. The kitten misses the colorless mushroom patch. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 278 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 91% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 125070 Monster spawn increase reached its maximum at turn 198610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 213588 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: light The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: lizard-eel (freq bonus 5) The monster species that spawned more often: platinum mushroom (freq bonus 9) The monster species that spawned more often: boobed mimic (freq bonus 9) The monster species that spawned more often: four of clubs (freq bonus 16) The monster species that spawned more often: sepia mushroom (freq bonus 12) The monster species that spawned more often: hydra centaur (freq bonus 14) The monster species that spawned more often: cursed warp patch (freq bonus 14) The monster species that spawned more often: moldy fungus (freq bonus 12) The monster species that spawned more often: chaos spawn (freq bonus 6) The monster species that spawned more often: missingno (freq bonus 16) The monster species that spawned more often: jumping school kraken (freq bonus 6) The monster species that spawned more often: master light wall (freq bonus 14) The monster species that spawned more often: nexus growth (freq bonus 6) The monster species that spawned more often: eldritch stalk (freq bonus 7) The monster species that spawned more often: ice spawn (freq bonus 7) The monster species that spawned more often: plateau girl (freq bonus 6) The monster species that spawned more often: petro colony (freq bonus 6) The monster species that spawned more often: giant vampire bat (freq bonus 10) The monster species that spawned more often: amorphous mushroom (freq bonus 18) The monster species that spawned more often: giant garnet frog (freq bonus 16) The monster species that never randomly spawned: cyan spore The monster species that never randomly spawned: teal force fungus The monster species that never randomly spawned: blank force patch The monster species that never randomly spawned: actual monster generator The monster species that never randomly spawned: metallic light The monster species that never randomly spawned: karmic lizard The monster species that never randomly spawned: undead Olog-hai ambusher The monster species that never randomly spawned: spike warp patch The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: leopard frog The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 745) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 20) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 21) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 413) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 5) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 12) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 30) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 1) Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...